

Instead, I tend to show up when there’s significant new content (like DLC) and casually keep tabs on the ebb and flow of ongoing balance changes in the meantime. I’m not a high-level player who’s out there carving their way through the later Boss Stem Cells. I’ve long felt that the choose-your-route roguelike foundation and slam-stab-roll rhythm of combat in Dead Cells are truly excellent – and that the main path toward improvement would be more levels and more bosses. I should also mention that you can summon a “pet sword” named Serenade like it’s the late ’90s again and you’re stomping through Dracula’s inverted castle. In terms of weapons and items, Fatal Falls has a pair of placeable Lightning Rods, poisonous Snake Fangs that let you teleport to foes for quick damage-over-time buildup, a soul-absorbing Ferryman’s Lantern, an Iron Staff and Cocoon for parrying, and Scarecrow’s Sickles that fly in a crit-inducing arc. I don’t think Fatal Falls is quite as fresh as The Bad Seed, but it’s a close call. There’s bound to be some overlap as this game continues to grow. I dug it! As for the other levels, Fractured Shrines can feel slightly too one-note with its trap-ridden layout, and Undying Shores is deceptively tough you’ve gotta stay on top of lantern-wielding summoners who won’t hesitate to fill your screen and body you.įor what it’s worth, I think the trailer is a pretty accurate depiction of the Fatal Falls levels. It’s a challenging fight, one that quickly establishes a familiar pattern at a fair pace before escalating things further and further to catch you off-guard. He’s meant to be on par with the Time Keeper. Given where these zones are placed in the grand scheme of Dead Cells, it makes sense that I’d need a few warmed-up attempts to clear them and topple the new sickle-throwing boss – a Scarecrow who proved particularly tricky while I was shaking off the rust. The former area serves as a nice break from Dead Cells‘ denser and more claustrophobic levels, and the latter biome is a classic exercise in never underestimating your opponents.

#DEAD CELLS FATAL FALLS PS4 FULL#
The first level pack was successful right out of the gate, and this next one proves it wasn’t a fluke.įractured Shrines, Undying Shores, and The Mausoleum slot right into the mid-game.ĭead Cells: Fatal Falls (Nintendo Switch, PC, PS4, Xbox One)įatal Falls goes from one extreme to the other: from an open-air zone littered with traps and perilous platforms (Fractured Shrines) to a rotten rain-soaked cliffside full of enemy-reviving apostates (Undying Shores). Following the first paid DLC, The Bad Seed, you can now spice up your Dead Cells runs with Fatal Falls. I didn’t just boot up Dead Cells for the heck of it – there are a few new premium levels to check out today. Its sense of ferocity and flow is up there with the best of ’em.

It only took a single (unsuccessful) stab at Dead Cells for me to get back in the swing of things and boy does this game still feel fantastic. Three new levels that don’t feel bloated or unwarranted
